Game Arts & Animation

TERM 1
Art Foundations
World Modeling
Low Poly Modeling
Life Drawing
Maya Fundamentals
Photoshop


TERM 2
Preproduction
Rigging I
Animation I
Character Modelling
World Modelling II
Concept Art
Intro to Zbrush
Life Drawing
Sculpture

TERM 3
Zbrush II
Character Modelling II
Animation II
World Modelling III
Surfaces & Texturing
Rigging II
Concept Art
Demo Reel Production

TERM 4
Demo Reel Production
Rendering & Compositing

Software's Used: Autodesk Maya 2009, Adobe Photoshop, Pixologic Zbrush, Adobe Aftereffects.

English Communication Class (Included)

 


This schedule is a sample only and subject to change without notice.