|
Game Arts & Animation
TERM 1
Art Foundations
World Modeling
Low Poly Modeling
Life Drawing
Maya Fundamentals
Photoshop
TERM 2
Preproduction
Rigging I
Animation I
Character Modelling
World Modelling II
Concept Art
Intro to Zbrush
Life Drawing
Sculpture
TERM 3
Zbrush II
Character Modelling II
Animation II
World Modelling III
Surfaces & Texturing
Rigging II
Concept Art
Demo Reel Production
TERM 4
Demo Reel Production
Rendering & Compositing
Software's Used: Autodesk Maya 2009, Adobe Photoshop,
Pixologic Zbrush, Adobe Aftereffects.
English Communication Class (Included)
This schedule is a sample
only and subject to change without notice.
|